
Vincent Prins studied Computer Science: Artificial Intelligence at Leiden University. During his bachelor’s, he also completed a minor in second language acquisition. His master’s dissertation discussed the topic of training an AI model to predict the interactivity of procedurally generated game levels. His passion for language was reflected in a markov-chain based proper name generator for Dutch, used in a Minecraft city generator: one of Vincent’s projects, which also won a Minecraft programming contest.
Vincent has been a software developer at the Dutch Language Institute (INT) since 2023. At the institute, he works on GaLAHaD (Generating Linguistic Annotations for Historical Dutch) and Woordpeiler (word trends of 2000-present).
Publications
- Prins, Vincent L., Prins, Jelmer, Preuss, Mike, Gómez-Maureira, Marcello A. (2023). Storyworld: Procedural quest generation rooted in variety & believability. In: Proceedings of the 18th International Conference on the Foundations of Digital Games.
- Van der Staaij, Arthur, Prins, Jelmer, Prins, Vincent L., Poelsma, Julian, Smit, Thera, Müller-Brockhausen, Matthias, Preuss, Mike (2023). Believable Minecraft Settlements by Means of Decentralised Iterative Planning. In: 2023 IEEE Conference on Games (CoG).